Thesis Research: The impact of technological advancement on the gaming community and the art world over the past 50 years.
Thesis Project: “Tangible”- Interactive installation exploring how we interact with games on a tangible level. The project was created using the Unity3D Game Engine and Microsoft Kinect. Advisor- Kurt Rulske
Specialization - Game Art and Design
Active in department development, including creating new courses and refining existing ones.
Academic Advisor for 45+ students.
Regular teaching course load of 5 - 7 courses per semester including:
Developed and Facilitated on-line courses for the Game Design Certificate Program
Tutored students in the Game Design program in the use of Photoshop, Illustrator, and Maya.
Assisted in the preparation and presentation of Becker College at PAX East 2010 in Boston.
Courses Developed for new curriculum: "Industry Trends", "Psychology of Games", “Raster and Vector for Games”, and "Effective Design Strategies".